Return to the Sculptor and agree to help him find the stones he needs. Don't leave the house until you do because that will proceed the plot. Save your game and set up your junctions for round 2. As you pass the soldier, don't try to go though the door that he's standing in front of. If you have Regen on any of the active characters, exchange it with your interactive ones and junction something else to your stats. Have a chat with Zell who'll borrow your ring. To continue with the sculpture quest, you'll have to leave the village and go to the World Map. Winhill and Galbadia Prison; As Laguna: Talk to Ellone, then Kiros in the pub next door. Go to the balcony, have a look at the White SeeDs, go to the library and meet Ellone who will join them. You will also obtain a Royal Crown which teaches one of your GFs Mag+60%. ALL RIGHTS RESERVED. The yellow dot in the centre of the ocean is Fisherman's Horizon. Return the wind stone to the Sculptor to be tasked with finding life stones. Use the elevator ahead to access the main village. Swap junctions with your inactive party members. Cell 11.2 contains a Thundaga draw point. Return to the Artisan's house in Shumi Village and the Moomba doll will deliver a message from Grease Monkey. Select "Play it cool" followed by "Help out". Go inside and challenge the general to cards. Go back left for a scene with Selphie. If you recall, General Caraway said that he (somehow) managed to lose the Ifrit card to him so this is your chance to win it back. Make your way down to 1F and go to the Quad (everywhere else is inaccessible). Because I saw him do that thrice in a row like I try reviving someone but before I could do so, he's able to dish out another Demon Slice. Fight until either the soldier or you are defeated. Talk to her and select the "Play along" option. This will earn you the trophy of the same name. You will now be able to use his help to leave town (to, I don't know, check out the Ultima draw point in the Shumi Village). Head right for a brief scene. You may want to save on the World Map before going in. In case you're wondering, no we don't have the July issue yet. 1 PlayStation 1.1 Japan 1.2 North America and Europe 1.2.1 Greatest Hits version 2 Microsoft Windows 2.1 Steam 3 Final Fantasy VIII Remastered 3.1 Patch notes The original version of Final Fantasy VIII was released in Japan on February 11, 1999. One of them clearly has thing for Zell and gives him a Mega Phoenix which is decent recovery item. Drive in through the base gates for a scene. Junction your bestest magic on one of your characters along with Mag+XX% and fill your boots. Afterwards, you will be in a really lame battle with a Galbadian airborne trooper. The exact location will take some micro adjustment since it responds strongly everywhere here but more strongly only in the exact spot where you can make the Chicobo fall. Challenge him again with your decent cards and he will now play the unique Rinoa card (poorly, I might add). Squall will be called to the bridge and, after a brief scene, you'll be in control of Zell. Talk to the commander when you're done who will send you to the control panel which is outside the room just to the right of the door. Go right and you'll be opposite the path to Caraway's mansion. Use the ChocoZiner in the top right corner of the area to receive a Meteor Stone, a Flare Stone and an Ultima Stone. As you approach the door, you will be accosted by a soldier. Follow the dog. Leave via the door on the right. This is the soldier that you're to deliver a message to. Walk a short distance along the walkway to be prompted for an action. All in good time! Doomtrain is a special and optional summon that only appears exclusively on Final Fantasy VIII. Go left and climb on the train to hijack it. Leave the shop and go one screen to the right, past the man on the boat. Go left into the Quad for a slightly puzzling scene and then go left for another. Now go south. There's a Shell draw point here if you want it. You're looking for this guy: I would enable Enc-None here because he's not always there and you have to switch screens to get him to show up. Now with high quality visuals and in sync sound. Continue Reading. Go back to Balamb Garden where everyone is searching for Cid. You will find Ellone, the person you're looking for, in the Library. Go down the stairs and continue right. Leave the room and you'll be accosted by soldiers sent to check out the malfunction. They have a rather large number of HP for you to burn through. Upon entering Galbadia Garden, walk right from the save point and up the stairs, then go left from there to find the first card key. Go to the point shown in the screenshot and sound the ChocoZiner to summon the Chicobo. Then go search for the commander: talk to everyone in the village, including the dog. After dismissing your companions, agree to catch a chocobo. Shortly, you will find yourself in a rematch against Biggs and Wedge. You will also receive a Chicobo that you summon in battle by using Gysahl Greens. Otherwise, cast Protect on your characters to reduce the damage done by his "It's Sharp" attack. Go through the doors, select a party and save your game. Tell them that you're with the Headmaster and talk to them afterwards to receive an X-Potion. Exit the room and you'll find a new ladder to climb down. Go up another screen and talk to the student at the barrier twice to receive a Mega Potion. Maybe that's because you just kicked his backside. The first thing to do is draw Leviathan from him. Priority abilities for Leviathan are: When you're done fiddling about in menus, use the elevator to return to the Lobby. It OHKOs my team if I don't have Shell or Protect. You may also want to junction Aero to your Elem-Atk. Now you can return to your vehicle and make your way to the Missile Base. When it runs off, follow it to the station. You should try to ensure you mug him for 2 x Str Up. You can draw Stop from it if you like, but if you set a 10 minute time limit, that may not be the best idea. Therefore, have him learn the following abilities: If Tonberry has mastered Call Shop, you can buy Spr-J and Mag-J from the Timber Pet Shop which will give you a good start in getting to the good stuff. Achievement Guide (Disc Three & Four). Use the ChocoZiner just to the left of Chocoboy and a fifth Chicobo will appear. (I'll remind you.) The first one you need to find is the Blue Stone. Final Fantasy VIII (Disc 1) Final Fantasy VIII (Disc 2) Final Fantasy VIII (Disc 4) Top 25 PSX ROMs. Stand in the middle of the Chicobos and use the ChocoZiner to dismiss all but one of them. Set the error ratio to maximum. You can draw Haste, Slow and Regen from Biggs and mug a Regen Ring from him. Choose two party members to accompany Squall to the Quad. The next day, meet Xu and Niida on the garden bridge (3rd floor) and head to balamb city. When you assign an instrument, you need to talk to each party member afterwards to confirm. (c)2006 Make sure that Enc-None is not one of your active abilities. After the battle, you will receive Weapons Mon Jun. To proceed, examine the console on the right. Onto the 5th floor. Look on the upper left wall for a non-obvious pulsing light. Leave the Library and take the long way (anticlockwise) around the Main Hall to the Infirmary for a scene with Dr. Kadowaki. Choose to help the SeeD member and the kids to fight a T-Rexaur. Talk to the student to receive Card Key [1]. Note that challenging Chocoboy to cards has infested you with the Centra Rules so challenge someone back on board Balamb Garden until they stop asking you to mix. Afterwards, you'll need to do some serious pixel hunting to find the way back down. Leave the garden over the balcony on the second floor, enter the village. Fight Rai-Jin, then Fu-Jin and Rai-Jin together at the Balamb Hotel. If you enter Winhill from the north, you will arrive in the town square (otherwise you'll have to run up here from the southern entrance). The boss is initially sheltering inside a 2000 HP pod. After the scenes with Squall, some guards will come and beat Zell up. Continue to the library and talk to the students here. Return the way you came to the entrance hall with the save point. Talk to Rinoa to form a new party. Final Fantasy VIII Summary : The RPG master craftsmen at Square roar back after the success of Final Fantasy VII with this, an even more breathtaking, expansive and emotional adventure. Return to the docks and talk to the Fisherman's Pupil who will finally catch a fish. You will see the ghost of Raine appear behind the bar. Challenge her to cards and she won't play you but will reveal that she is no longer the CC Group King (if you challenge her again, however, she will agree to play you). If you attack them physically, they will counter with Everybody's Grudge every single time. Disable Enc-None. Return to the Main Hall and start making your way clockwise around the areas. After a rousing speech, Balamb Garden will ram Galbadia Garden. Drive north to Deling City. You need to challenge him repeatedly for him to agree to play. Quistis's Micro Missiles Limit Break is even better and can easily hit the damage limit. You'll be subject to random encounters in the village so you may want to enable Enc-None so you're not annoyed by them. I will say that Reflect and Regen are really good junctioned to your defensive stats. As you approach the Directory board, you will be accosted by a Garden Faculty guy (why are any of them still working here?) When the conversation finishes, fiddle around with Kiros's junctions. When you regain control go right to where Martine was sitting to find the magazine that Irvine was talking about. Use the ChocoZiner at the point shown to make three Chicobos fall to the ground. Go to Grease Monkey's house near the station and he will give you the Moomba doll that you see. When she's defeated there will be a scene in which something bad happens to Rinoa (again!) Go past the classroom door to the balcony (where you may have played a game of Triple Triad a little while ago) for a scene. Go downstairs to the lobby and find this guy sitting on the bench next to the library entrance: He's carrying the Chubby Chocobo card so challenge him and win it from him. Not quite. Finally, ensure that you have access to Dispel. Now you just have to find your way back to Balamb Garden which is somewhat frustrating. In addition to the general store, there are some unique shops that sell special items. Afterwards, follow the Garden Faculty guy for more scenes and a boss battle against NORG, the Garden Master. Compile a music band, watch the concert and play through the scene. Go to Trabia Garden to the far north, follow Selphie inside. Talk to Selphie, split up into two groups again. He has gained some powerful attacks, however. When you're in control, junction your best magic to Mag, enable your strongest Mag+XX% ability and Move-Find and use the Aura draw point a short way up towards the trees (FYI, I unlocked the Magic Miner trophy at this point). Go into the large house at the top of the village square and talk to the man standing halfway up the stairs who will complain about a missing vase. Follow the balcony round to the Auditorium and approach the stairs for some more smack talking. When you regain control, examine the flashing green light to access another ladder. Place Berserk in your ST-Def if you can and ensure that one of your characters has Mug. Go to Cid, report the situation. There's a Protect draw point in the goal mouth if you're interested. Give your orders to the students, go downstairs. Upon defeat, she drops Combat King 002 which will teach Zell Meteor Strike. Assuming you've won a few games in Balamb Garden, he will reveal himself to be the CC Group's Jack and agree to play you. Just steer Balamb Garden south and you'll appear at the top of the map. Go back inside and head a short distance down the corridor to be called to headmaster's office for more scenes. Make landfall when you get to a beach (this is the place you may have come to if you ground out AP against Cactuars earlier). Cross the hall and defeat the monster, Cerberus, if you wish (he will join you as a GF). Afterwards, go through the door that you opened earlier and climb down the ladder for a brief scene. Most importantly, you should draw the GF Alexander from her which, as usual, gives you the associated trophy. Leave the speech bubble open and Big Bad Rascal will have a word with the hotel owner at the town entrance. Run around the garden clockwise, meet Xu, follow her to the second floor. Just outside the house is a frog sitting on a rock. You don't have to play any more Triple Triad for the platinum trophy if you don't want to. Finally, go to the Elder's house and speak to him to receive your final reward, a Status Guard which you can use to teach one of your GFs ST-Def-Jx4. Go up there for a scene after which your party will split up. 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